![]() ![]() We have a tree structure of components which contain other components: The shell contains a bursting charge (“Explosion”), which releases stars In the FWsim effect editor, this shell would look like this: For example, a peony shell consists of a lifting charge, a bursting charge, and stars. Similar to real firework effects, different components are connected to each other. Below, you can adjust the properties of the currently selected building block. On the right, you find the building block structure of your effect. In the middle, you see your effect (click on the 3D view to play it). The Firework Editor uses a component-based system, where you arrange different building blocks. You can select one of the suggested effect types, but you can also select “New Empty Firework” to start from scratch. A window will appear in which you can select different effect types. My firing system is not supported by FWsimĬlick Tools → Firework Editor to open the firework effects editor.Display Net Explosive Content while editing your show (FWsim Pro).Display price information while editing your show (FWsim Pro).Store custom effect data using the “Firework Database” (FWsim Pro).How to create many effects efficiently (FWsim Pro). ![]()
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